World of Tanks Blitz finds somewhat of a comfortable medium. The goals are the same and it’s recognizable as Hitman, but the genre switch-up was completely necessary for making something playable. On the opposite end of the spectrum is something like the recently released Hitman GO, which takes the stealth-assassinating Hitman franchise and transforms it into a turn-based reflection of its former self. Virtual d-pads and face buttons don’t cut it for twitch-based timing or tricky maneuvering. Titles as barebones as, say, Double Dragon or Ghosts ‘n Goblins just don’t work without tactile buttons. Against all odds, the folks at ended up coming up with a nice solution with World of Tanks Blitz.įor an example of the best way to botch something simple, look no further than iOS or Android ports of classic video games. That’s perfectly understandable after all, some things that work on large screens with keyboards and controllers just won’t play on the go with a touch screen. Frankly, most aren’t up to the task, and even when they are they tend to take the smarter route of tweaking the gameplay to suit its intended platform. It can be a hefty challenge to shrink a majorly popular console/PC experience down to the world of mobile gaming without sacrificing too much of what made it work in the first place.
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